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Is it possible to lock the desired programming language translation (or disable the screen altogether, reclaiming some much-needed working space)? While the feature is extremely impressive, I find the constant switching distracting, especially whenever the output becomes... abstract art.

It may be twenty years too late to change the art style to use less saturated colors, but there's still hope! Here are a few things you can try:

1. Lock the language for the current level by changing it in the Settings. You may need to repeat the process after switching levels.
2. Make the distracting art smaller by zooming out (ctrl+wheel).
3. Get more horizontal space by dragging the splitters to the right.
4. See more commands in the editing area by zooming out.
5. Get more horizontal space by playing full screen, or alternatively, in a wide window.

I don't mind the art style itself; in fact, I quite like it. My main issue is that Piet is a particularly distracting translation whenever it pops up. That said, I got used to it quicker than I expected. Regardless, I think it would be nice if it was possible to permanently set the language.

I didn't realize ctrl+scroll did anything. I was probably told about it during the tutorial, but I must've forgot... Thanks for the tips.

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Banner blindness to the rescue!

I actually agree with all the points you made - I just don't have a good solution at the moment. In particular, locking a language indefinitely could have an impact on the unlocking of words. Will update here if I come up with something.

Edit: you can now set the language to persist across levels - follow the instructions in the tooltip.

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I have to say I agree with alion here, it would be nice to disable the code window entirely. As he mentions this is quite impressive, but it is also quite distracting. For me personally it does not contribute to the fun of the game in any way, and I can't say I would care much if I wouldn't unlock any words. I don't mean to be offensive in any way, just trying to give you my honest thoughts.

I've pushed a fix that allows you to drag the splitters almost all the way to the right also in wide aspect ratios. With a minimal size, is it still distracting?

This is so good. Is there really no way to reward the creator financially?

Thank you!

The best rewards are populating the leaderboards, contributing new cost-cycles thresholds and giving feedback. You seem to have already done all three! So I'm adding a fourth option...

my middle school brain is too small for this information
but this looks very cool so ima follow you

Thanks! It will grow with practice, just watch out for zombies!

this is pretty neat! I can't believe you could have implemented a graph isomorphism algorithm without it getting pretty nasty though, so props for that!

Thank you!

The isomorphism algorithm started simple enough when I only needed to ensure that it wouldn't get exponential over the specific outputs of the levels. But once I introduced infinite loop detection that compares arbitrary execution states, it became much more involved. It was pretty fun to implement, actually!

Viewing most recent comments 41 to 44 of 44 · Previous page · First page